Yeah this makes sense, it just sits around awkwardly and it’s hard to know if she can still activate it or not.
Will implement this soon.
Yeah this makes sense, it just sits around awkwardly and it’s hard to know if she can still activate it or not.
Will implement this soon.
You are absolutely correct, this will make its way back in for the update next week.
I’ll see about the jump cooldown as well, it might make sense with something we have already.
Definitely need to do something about it, will see what makes the most sense for the next build.
Thanks for letting us know, will get it fixed.
As always there is a lot of updates not represented here and there’s a lot more new stuff you’ll see in the game
Abilities that slow your fall on activation no longer do so if you look down while activating them (dervish, whirlwind etc)
Comboing between abilities and between abilities and melee is now smoother
Increased melee knockbacks
Reduced ability feint window
Added stamina cost to worldhits
While on the carpet or levitating you can now use melee and parries without stopping the ability
Removed fall damage
Alchemancer
Vypress
Tinker
Taurant
Vigilist
Entropist
As always there is a lot of updates not represented here and there’s a lot more new stuff you’ll see in the game
As always there is a lot of updates not represented here and there’s a lot more new stuff you’ll see in the game
Alchemancer
Taurant
Vypress
Tinker
Vigilist
CP_Bridge
CTF_Mirrors
CTF_Drydock
TO_Ravine