First off I would like to say that I hoped Chivalry would be a bit more real then all the other medieval combat games so this goes from someone who has real life experience with the weapons and how they act and wanted a game to recognize them. So I wanted to put up ideas and over all improvements that could be made from this sorry if it is alot but it is how things work in all realism.
- First off the blocking, it is, pardon my language, absolute shit. Very sorry but you can hold a block just fine with a sword, mace, axe, etc and what we currently use is more suited for a parry, with one hand you can’t block very well at all, but you can put both hands, one on the handle other on the flat or the blade or whatever there is to use, and with that you can hold just fine. But I’m not saying make blocking easier more real. And with this you can’t block a maul or a overhead with a little dagger very well, so make some attacks from some weapon types break blocks or pass by, like an axe slash bypasses a tower shield because of the curve and axe head. And a sword’s stab can knockback a shield user and some might say ‘Stabs are OP then!’ Well you go out tonight, get a sword shaped object and a friend with a board or another sword like object, and stab at them with real force. Yeah nothing blocks a sword stab very well but swords aren’t really the best as slashing they are pointed for a reason. But say a mace overhead will break blocks with a weapon fully and do say 3/4 damage but blocked by a shield and he who swung is staggered.
For now I’ll get into attacks, starting with spears and pole arms like the halberd, and my god I am always a little sad about how they work, kinda like stabbing with an axe. You can’t slash with a single pointed spear but charging with one can do massive damage so as a balance maybe make them have only stab based attacks but have a really quick sprint attack with little run up. Maces also pretty much only good from smashing attacks, not stabbing and slashing so overhead should work a bit quicker with them and if it misses maybe make you stay open a bit longer. And the halberd I mentioned, it is pretty good for what it is they can slash, stab and smash pretty good but the head needs to hit, so pole arms should need a range to be working at all. And finally my favorite the axes, two hand or not they can’t stab. What are you even hitting them with a peg? worthless slashing should really be best with axes and an overhead from them on a shield should get the axe stuck as you would expect when one hits a wood board.
And since a friend keeps nagging me about it make daggers best against armor, sure a mace or hammer dents it pretty good but a knife getting under the plates does alot more. Also maybe not make helmets fly odd so easy, but I love the mechanic just make it no so easy to do.
Now some ranged things, arrows can’t do crap against metal armor, I dare you to try to shoot through moving metal plates with a bow from this age, so maybe make accuracy a bit more vital and armor types having real disadvantages beyond health basically. Say a man in leather gets hit by a mace, it hurts but it doesn’t resonate any or push back much but against metal it hits and makes a nice big dent making the poor guy stop for a second. But plate armor is smoother and swords slide off and arrows tink away but a knife catches by surprise.
I hope this ends it finally, but locational damage. Sure getting hit in the head will hurt all to hell but if someone bashes your kneecaps with a hammer you aren’t getting up so make that a thing, disarming and crippling a good bit, like one arm is crippled so no two handing weapons and the leg busted no jumping and running at even a mild pace. I hope some things here get taken into account and I’m sorry for so many complaints but it is all from my personal experience of medieval combat which granted isn’t the best but hey, it is something.