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    Best posts made by warelephant

    • RE: How to beat Mordhau - FEATURE REQUESTS

      Important Features to keep the game alive and to differ it from Mordhau:

      - Bot-AI with different difficulty settings.
      With a good AI even small groups of players can enjoy full scale battles. And new players can learn and play with easier to beat foes. A good AI also makes it possible to play the game alone or with only a few friends. Jedi Knight 2 and 3 had this many years ago and they also had singleplayer. I don’t understand why modern games neglect those features. (I am still playing JK3 and battlefront1 because of those features)

      - Map Editor with Tutorials and documentary.
      New content keeps the game alive and is good for people who like to be creative.

      - “Gods mode” like “Zeus” from Arma3.
      A player/moderator is the Master of the server and can spawn events/change weather conditions and spwan objects mission targets and so on. Why not putting a big fire breathing Dragon on the map that fights against both teams? Or a peasant rebellion or an Orc Horde!? An Earthquake or a Plague?

      - Additinal game mods/ Minimods:
      Horde, Mounted Tournament, Minigames like an (roboin-Hood-like) archer contest, throwing shooting or fist/knife fighting competitions. Like the Duel Maps from DW.
      (In some old shooter games we had “best of pistol” or “best of knife” servers were people only used those weapons to have a completly different game expierence, it was great fun.)

      - Story based Single player and Coop-Missions with role playing abilities. Similar like “Horde” but with more diversity and surprises. (I know this is a multiplayer game but, this would be something new and attract other kinds of players to the game.)
      I always wished there was a game with a combat system of chivalry and a big roleplaying-World like ElderScrolls. In which you could travel and play missions with 4-16 other players.

      - Interactive Wolrd:
      Movable siege machines, destructable walls and towers, ladders to carry and place free, ropes and climbing hooks, fire effects (like in far cry 2), shovels to dig trenches and tunnels.
      In my opinion the objective/siege modus was the best thing about chivalry and the game should focus on that mode.

      posted in Feedback and Comments
      warelephant
    • RE: Lore Speculation Thread

      @Killer-Crabs said in Lore Speculation Thread:

      How do you guys think we should convey the lore?

      How about a little intro with cinematics or animated comics? Or unlockable “scrolls” which you can read in the main menu. The more you play the more of the story you get.

      posted in General
      warelephant