After having played the new build and discussed with Keyes and Lazy a bit, I have decided to make another post.
I think the game is in the right direction now that some changes were made to parrying and such but my biggest gripe is that the melee combat still feels horrible. The lack of a stamina system is kinda nuts as you aren’t punished for being able to spam attacks and even spam feints. The parry system still feels extremely clunky and not responsive when you compare it to the C:MW parry system. The weapon timings between classes are very extreme with the Vypress having some extremely fast attacks and the Taurant having some that seem too slow.
The combination of all these things makes for a very non-fluent melee combat experience that seems like you get rewarded for spamming attacks and it just feels bad man. If the melee combat could be made to act like the melee combat of C:MW it would be an insanely fun and engaging game but as it stands its very dull and not enjoyable to play as the melee is at least 50% of the game.
Keyes also brought a broken mechanic to my attention which him and I tested. I wont go into too much detail on it as I’m sure he will make a post or reach out to the devs. But its the fact that you can interrupt/flinch a combo’ed attack of another player. This is absolutely unacceptable as it just leads to players spamming attacks trying to interrupt eachother instead of having an engaging back-and-forth style combat that is satisfying combat for both players.
All this being said the magic element of the game is very fun and I cant wait to see and use the new abilities being developed.
If a dev or somebody doesnt comment on this Im gonna shoot myself cause the last post(http://forums.tornbanner.com/topic/23333/first-impressions-suggestions-ideas-wi11) I made which went over a lot of stuff didnt get a single comment. It feels bad giving this kind of feedback for it to go unnoticed/not responded to by the devs especially considering this is an alpha. I’m grateful to be part of this alpha but If I’m here to give feedback I would atleast like it to be a two-way discussion and not just me ranting to a dev team that doesnt care about what I say.