The dev’s need to stop seemingly trying to support broken mechanics they have already made and move on to making better ones. It appears as if they are keeping plainly illogical made mechanics because it might hurt their ego to trash some of what they made.
Also it would help if they took the things other melee games have done right and incorporated it, instead of trying to strictly do their own broken melee system.
No one ever made a great movie, book, game, etc by not seeing what others before them did and using it. They probably should research older games as well to broaden their view and think outside of the box.
Though this falls on deaf ears.
There’s issues currently in the management of the game that restrict many of the good ideas from surfacing anyway. Those need to be addressed before you can expect anything to improve much.
One major question I have. What does Tibberius actually do besides be PR guy and pretend he knows what he is talking about? He obviously isn’t a programmer. As far as I know, he doesn’t map, model/skin, do sound/audio, do animations, except minor help sometimes.
He doesn’t have in depth knowledge of how the game mechanics work it seems either. Maybe dealt with getting the game on the market and such? He mostly appears a PR guy that was perhaps picked because he looks better than the programmers that stare at a screen for hours on end and speaks english. So is he actually the “Lead Dev” that makes actual decisions for the game?
The times I’ve played with him, friend’s of mine have had the courtesy of explaining the game to him while being given answers back such as “Oh yea, that’s what I meant.”