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    Posts made by Xann

    • RE: I like this game

      Oh, now I see. Yeah, by all means, let’s show we’re not TOTALLY jaded just yet.

      TB, frankly, I don’t know what to do with you. You guys stumbled onto an amazing niche that had yet to be satisfyingly filled by games like WotR and Mount and Blade, and it was and still is pretty goddamn fantastic. Some of your logic is very understandable and easy to grasp, I.E. not responding to either side of the shitstorm your community raises regularly. Some, not so much, a la complete and utter radio silence regarding everything but MW balance. You managed to get lightning to strike twice already with MW and DW, all that remains is to see if you can keep the hits coming with good support. You’ve got a playerbase that’s happy to play, despite all their protests, and there’s no game that can fill the same role. You’ve got a chokehold on this genre, and all eyes are on you regarding it’s development. Show us what you’ve got, TB.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: I like this game

      I get you. Frankly, aside from the random MW twats who come in to whine about how they still haven’t attained perfect asymmetric balance in a team game, I think the vast majority of people in here do care about DW on some level. At least enough to come on the forum and give thought out suggestions and feedback with something approaching regularity. Hell, if I didn’t care, I wouldn’t be upset with the terrible management. I’d just let the game go and do something semi-productive with my time. The game’s got huge potential, but so far that’s all it’s got. :/

      It’s hard to just say that you like the game when you’re staring so many unacknowledged problems in the face, is what I’m saying.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: I like this game

      I envy your optimism.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: The warrior you would add to Deadliest warrior.

      You’re really underestimating the extent to which some people are interested in shit. What I find interesting is how damn near all of them pick a favorite and then defend them to the hilt when it comes to discussions on the internet. Altroll is pretty clearly in the SPQR camp, Japanaboos are a dime a dozen, plenty of people fantasize about Spartans, it never really ends. Interesting stuff.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: RIP Deadliest Warrior

      I won’t claim I was any kind of elite, but I beta tested DW as well (literally recruited straight out of a fucking pub) and it seemed like they just kind of did what was obvious, and ignored everything else. They toned down the insanity that was Samurai at the time, and then just kind of fell off the face of the earth. Even then, that was post-release. I just really have no idea what the hell they’re doing, and they don’t seem too keen on sharing that info with the general public outside of “We’re trying to fix MW first.”

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: RIP Deadliest Warrior

      Don’t sit and declare shit if you’re not at least willing to discuss your opinions. ¯_(ツ)_/¯

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: RIP Deadliest Warrior

      See, it’s statements like this,

      But nope, instead they made a game where spamming LMB is the most successful form of attack.

      that make it difficult for me to muster much respect for MW players that argue the futility of DW. I’m not half stupid enough to delude myself into thinking that DW WASN’T futile and ultimately worth sweet fuck all, but making blanket statements like this is just outright wrong. If anything, stab was made most effective by DW’s enhanced speed, as you can’t do shit to block a fast stab from a fast weapon that’s being dragged slightly. All the drag nerf did was make it so that you couldn’t get the longest, heaviest weapon available and infini-drag to victory the way you could in MW at the time of DW’s release. Hell, the entire reason I tested the DW beta was because I like the idea of NOT being able to go into a MW pub and wreck the shit out of everyone by taking a zwei and spinning.

      The speed increase is stupid because it made LMB’s the most effective form of attack. The weapon variation is cool, but it’s a nightmare to balance. (viking spear, spartan, etc.) The removal of a specialized range class is fine, I actually like that. The drag “balance” was a drag nerf. It nerfed drags FFS. Such casual. It wasn’t some silly side project wtf. New models, maps, animations, voices, mechanics, yes I’m sure it only took a few weeks.

      The weapon variation was a fucking godsend after having played MW for several months, and which at the time had recently gotten a balance patch that made MAA completely insane. Combine this with plenty of players getting fed up with the archers that had finally figured out that they could be completely unopposed in your average TDM or TO game, and suddenly, everyone’s at least willing to give the new game a shot. Hell, I was a massive opponent of the whole game until I played it. The weapon balance was pretty good after the post-release patch which took samurai down to reasonable levels. Hell, DW still has the most balanced duels I’ve ever seen, with each class being able to hold it’s own assuming similar skill. Only a select few things were broken, and what was was fantastically broken (viking spear, spartan shield, etc) The weapon balance wasn’t easy, but they nearly nailed it after the first balance patch.

      Yes the LMB meta, very high-skill.

      I can make inane statements about video game combat too! “Yes, the turn-your-sensitivity-up-and-masturbate-while-you-click meta, very high-skill.” Look, you’ve made several very good points which I agree with, but this is utter BS. It’s not hard to win by mashing lmb as a scrub in MW either, but shockingly, people learn to block this as they improve in DW too! The skill ceiling definitely lost some height with the drag nerf, but you didn’t have people hitting each other with swings that passed through the character’s own back anywhere near as often either. Not to mention the depth the game gained when every class was given a ranged weapon to effectively skirmish with, which opened up a whole new avenue of combat which had been completely and totally unexplored by MW due to the ranged class being the only one who had ranged weaponry outside cheap throwables.

      I liked all this, DW on its own isn’t a bad game. But the players who were alpha testing it, (best players in MW) said that it had potential to be great but TB ignored their feedback and made changes without their consent. This is why we’ve got this LMB meta now that has an extremely low skill-ceiling. Any MW player could go into DW and wreck everyone. It was boring and shallow.

      Couldn’t agree more with the alpha comments and TB’s complete and utter lack of response. MW players, when playing DW tend to try to drag, realize it doesn’t do anywhere near as much damage, get killed repeatedly, and then leave after shouting that the game was bullshit and everyone in the room was unskilled. You’d get the rare one who’d stick around and get disgustingly good, (a la Irish Canadian) but for the most part, they’d find something foreign and difficult, decided they’d rather stick to their comfort zone, and then leave after saying nasty things. Hardly atypical of your average person, but I really, really don’t think you’ve got much to back up your declaration of superiority there. The skillsets don’t overlap much past level 30, on either side.

      So what every single multiplayer game on the planet is “stagnant” because the entire game isn’t changed in every patch?

      It’s stagnant when the game literally cannot improve or expand in any meaningful way. This isn’t always a bad thing, looking at things like CS;GO and TF2, but C:MW is nowhere near that point, can never approach it due to the class system that makes it work as well and satisfyingly as it does, and as such is left in a rather unpleasant position for anyone who wants to see the game flourish and flesh out a fairly empty genre.

      You’re theory-crafting right now. You’re saying that DW>MW because MW “lacks the ability to evolve, change, or grow…”? What the fuck are you even talking about? I think with the over 20 patches it’s changed a lot since release.

      Having played since a few weeks after release, I agree completely with you. MW has changed loads since release, and mostly for the better in my opinion. What I’m talking about with DW is that because it never balanced itself around teamplay with 4 relatively straightforward classes, it has the ability to incorporate more classes and playstyles than MW ever can. In addition, because it was always balanced on a class by class basis, attempting to make them all equal through asymmetrical balance, instead of focusing on how they would perform in a team setting, you end up with a game that is by and large more flexible with it’s game mode options, and allows for far more variety in terms of tactics, map design, and objectives.

      DW took months of development time away from MW and it’s not even a good game. It’s dead. All that effort and all the time is down the shitter to the detriment of MW which is their main game.

      MW has gotten years of development at this point, and while having changed for the better, core combat hasn’t improved by any wide margin, no objectives have gotten any more interesting or in depth than “Stand here and hope you have a decent team”, and has no prospects for any further improvement or development outside further balancing, maybe a few more weapons, and ever more maps.

      My problem isn’t with MW. MW is a fine game, and an amazing success for a first-time studio. My problem is that when the devs took aside six months to work on a game that GOD FORBID, might improve on the original formula, or at least allow for some variety for people who want more Chivalry but don’t like throwing themselves into a meat grinder round after round, or playing with a competitive community that can’t decide what’s cheap and what’s skillful. It seems to me a terrible waste that the devs are more than happy to keep pumping out skin after skin and map after map for a game that can never get better, while ignoring their second game to the extent of refusing to acknowledge the existence of UI breaking bugs.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: RIP Deadliest Warrior

      See, this is what I don’t get about MW players who go out of their way to piss on DW. What the hell do you actually think is the difference between MW and DW’s development cycles? It’s pretty clear that the devs have a favorite child, but what I never can understand about you guys is this apparent sense of superiority. Maybe I’m just reading between lines that aren’t there, but it really confuses the crap out of me. You guys sit here and talk like DW stagnating is doing MW any favors. The team is still just as tiny, just as slow, and just as unwilling to answer any meaningful questions, but because they focus on YOUR game, suddenly it doesn’t bother you that yours is in just as bad a situation?

      Hell, at least DW showed examples of mechanics that could possibly change the combat for the better. The speed increase, the weapon variation, the elimination of range specialization, the drag balance, all of it was just to see what happened with a silly little project they picked up from Spike. The larger maps, the variation in combat focus, the change to how fights formed, the increased worth of singular combatants, all of it was just an experiment. Obviously, it failed. All the same, you guys completely forget that where DW had the advantage of being able to introduce new concepts, ideas, and possibly even classes, MW is, by design, trapped within it’s own little four class system forever. Say what you like about the overpowered weapons, the ignored class specialties, and the lack of a team objective. Nobody will argue with you. But for god’s sake, don’t act like new maps and skins are going to help MW any. Much as you like to point and laugh at DW being put in the corner, MW is absolutely stagnant due to the very fact that if you attempt to change the class system at all, the entire paradigm falls apart. Add in the fact that archers have just as much as an advantage in game as they did in real life (I.E. being able to hit people who have no possible way to retaliate,) and you’re left with a game that lacks the ability to evolve, change, or grow in any meaningful respect. It’s still a good game, and from an objective standpoint, almost outright better than DW. But that doesn’t change the fact that unless Chivalry 2 comes out, you guys are in the exact same boat.

      Maybe the devs really do have every reason to move at the pace of a crippled snail. For all I know, they’re working on three different projects at once, which will all be so great as to end all wars, world hunger, and cause every human to experience unparalleled throes of ecstasy from the act of growing a single flower. Maybe they’re just lazy bastards. I really don’t know, and with what little contact I’ve had with them, both answers seem equally likely at this point. The end result however, is the same. Where DW had the possibility and advantage of innovation, MW has dev support and a competitive scene to rival that of Age of Empires. Neither side gains anything of any immediate value, and both sides suffer for lack of continued interest. So why do you feel it necessary to assert your dominance as the winner of a contest nobody else entered? You’re not beating a dead horse, you’re desecrating an unmarked grave.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: RIP Deadliest Warrior

      The Colosseum and Colosei Mortis are U.S. servers that are usually fairly active around primetime, and are where the majority of the better N/A players seem to spend much of their time. There’s also several tdm servers that are usually fairly populated around the same time. Definitely playable.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: RIP Deadliest Warrior

      As one of the few people who like DW better than MW from the start (mostly due to the skill ceiling still being high while getting rid of a dedicated archer class and infini-drags), a small part of me likes to think that maybe, just maybe, the devs may eventually come back. I know that even if they did, though, there wouldn’t be much to save. Maybe a steam sale or 30 could save it, granted it got some much needed TO or at least a new map.

      This silly arcadey thing is responsible for some 350+ hours of my life, and I wouldn’t trade a single one, but goddamn if it isn’t a tragedy. I put this right up with T:A in terms of “What could’ve been.”

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: My suggestions for a balance patch

      @Helrin2:

      Ok first off let me just say this is my two-cents and I understand 50% of you will come here to troll and the other 45% will give actual criticism in a not so constructive manner with the remaining 5% giving polite,legible, and valid input! That being said I also am going to harp on nearly every weapon in game. Does this mean I should find a different game? Probably, but I’m going to attempt to give insight as to why I think these things are so anyways.

      Weapons:
      1. Mace

      • Stab is too fast
      • Drags too well (the ability to change speeds is ridiculous, from instant stab to molasses alt swing).

      2. Skeggox
      *Stab is too fast
      (Yeah this is my favorite weapon and I wish I didn’t have to say this but…yeah it’s too fast)

      3.Ninja claws
      *Attack too fast in general for the amount of damage and parry avoidance they have
      If these are to be “balanced” the best way I see fit is to make them take tons of stamina to parry with or to take small amounts of damage for parrying.

      4.Spartan alternate shield bash

      • Is just too quick and hard to block, one or the other please.

      5.Dory
      Why can I one shot a knight with a dory? WHY? It’s not even intended to be a projectile weapon. Half health is fair but all I do with a dory is throw it. No point in fighting with it.

      6.Falcata
      *Hits nearly as hard as my skeggox on a LMB.

      7. Ninjato
      *Hits too hard for it’s speed, one or the other TB. I’d say speed is more important to a ninja. Get in, get out deal some damage.

      8.Short spears/Javelins
      *This is just me whining…but why 6 short spears and 4 javelins? I feel like that should be the opposite.

      9.Nodachi
      *For such a large weapon, has a crazy quick stab
      *Has messed up tracers that require me to drag to hit in the red on an overhead, or I could hit them in the red on the foot…

      10. Metabushi
      *Need a buff. Every good ninja has stars.

      11. Throwing stars
      *Do less damage please. It’s annoying to be fighting a ninja and he just hangs back and throws super quick mildly damaging metal things at your face.

      12. Saber/Cutlass
      *Have super fast, super damaging overheads. I also tend to be fond of these weapons but I feel it’s only fair they hit slightly less hard.

      13. Norse sword
      *Is too easy to alt slash around parries/blocks. (My 2nd fav wep but yeah I can get pretty cheap with alt swings).

      14. Naginata
      *SUPER DRAG SUPER SPIN UBER STICK OF DEATH. Seriously, this thing needs reworked.

      15. Viking Spear
      *REDUCE KNOCKBACK

      16.Halberd
      *REDUCE SUPER DRAGS

      17. Sword of War
      *Does a lot of damage on stab and is super draggable. Please nerf drag.

      Classes:

      Ninja - Has too much life. I hit one twice with a kanabo and he didn’t die. YES I did hit one in the foot(I think) but it was an overhead with a kanabo, followed by a kanabo lmb to the face. I would suggest giving ninjas less life and better utility. What do I mean? Instead of having a class centered around dueling, make them a support role (of all the classes ninjas and spartans are the ones who should be most centered around group play.) Metabushi should drug either longer or make the drugs stronger, the ninja should be fast and able to get in and out of large group situations. Smoke screens should leave VERY thick fog that covers a large area(maybe ninjas can see through it)? What if was possible to give ninjas extra backstab damage like the archer in MW(EXCEPT IT WOULD ONLY BE APPLICABLE IF YOU WERE COMPLETELY BEHIND SOMEONE, NO CHEESY KAMA OVERHEADS HITTING IN THE BACK FOR 50% MORE).

      Spartans - As far as life and their mechanics no big complaints(although they survive crossbow directly to the face so they may need pierce damage increase), they just need some weapon work. I think I’ve only seen two people us Kopis (BTW just becuase no one uses doesn’t mean buff it through the roof so that everyone does, it means balance).

      Viking - IS GLITCHED. Sometimes I can’t pull out my shield so I have to slash at the air and then I can pull out my shield, or other weapon. Sometimes I’ll throw my weapons and they’ll do no damage on contact(no they didn’t hit a shield or armour I threw a shield at a pirate today and it just bounced harmlessly off). Sometimes I’ll randomly attack at the air because my combo will que up.

      Samurai - Is actually fairly balanced. YAY!

      Knight - Has some super draggy weapons.

      Mechanics:
      Dragging - Is silly, slowing down a swing does not make any logical sense. Make a turning cap or a fixed speed or something!

      Feinting - We need a larger window to hit the person who’s feinting. ATM it’s very hard to read AND react to a feint in time.

      Stamina - When you run out of stamina instead of the long “stun” you get in Medieval Warfare you should simply be staggered (maybe uber staggered where it’s not impossible but it is VERY difficult to parry the next swing). Make it’s knockback less far too please, I can’t even reach people I knockback with a skeggox in time for my quick jab.

      Thank you for reading this far if you did. I applaud your mental endurance for putting up with my ideas for that long.
      Please tell me what you think if you made it this far!

      I’m going to have to side with Lemon and co. here. Only problems I seem to find the majority of the (experienced) population seem to have trouble with in terms of balance are falcata, dory tosses, spear tosses at point blank in general, viking spear, and then the naginata and the halberd vary from every other person.

      Given I’m a halberd main and naginata second, I’ve got more than a little bias towards these two weapons, but I’d have to say that they really only need minor tweaks. As a knight with a halberd, I regularly get my shit pushed in by people who know what they’re doing. Yeah, the vast majority of scrubs fall to it, same as any decently long, high-damage weapon in MW, but the better players, I.E. N, Golin, Irish, Pickles, White Vodka, Badgers, so on and so forth, all know how to handle it. The only real issue I can think of regarding them is the possibility of the nagi being slightly too fast for it’s size and the halberd’s odd alt lmb. Aside from that, I really don’t think they need any tweaks. Both weapons open the player up to projectile attacks, both are easily countered by small, fast weapons (think tekko kagi, shank, and wakizashi) and neither are OP in the sense that you can just give it to any scrub and he’ll instantly at least be decent with it. In fact, the only weapon I can really think of that ends up being that bad is the falcata, which is a very easy fix.

      I think a lot of your nerfs are really unnecessary, honestly. :/ Some of these are fairly obvious and agreed upon by the majority of the community, but it seems to me like a good part of this is you just really not liking drag. I’m not a fan of it in it’s more extreme forms, which is why I left MW before pubs got too dull, but when you’re talking about the SoW needing a drag nerf, I find it difficult to take you seriously. It drags only slightly more than the katana, and both are generally considered to be the most balanced weapons of their respective classes, with each reflecting their class’ emphasis (SoW damage and low-speed for the tanky Knight, katana versatility and ease of use with the jack of all trades Samurai) satisfyingly and effectively. With the polearms I can see your problem, as that’s their entire purpose, at least to some extent, and could probably use some minor changes, but the SoW and katana are fine IMO.

      The spartan is fine aside from the one-handed sledgehammer that is the falcata and the strength of the point-blank dory toss. I’m fairly sure fixes for both of these have been suggested in other threads, but if I remember right, the ones agreed to be most effective would be to have the falcata be harder to use/deal less damage to heavier armor, and have the spear toss cancel health regen and have a bigger penalty for being hit while readying to throw, which would greatly discourage spear tosses at cheap distances.

      I agree with several of your weapon changes, but I really disagree with the ninja nerf. The archer ability in MW is NEVER used because of the innate nature of the class, and is terrible design, but even with the theme and role corrected in DW, I don’t think it’d quite be the fix you’re looking for. All this would do is make ninja play completely reliant on sneaking, which, while accurate, leads to exceedingly dull gameplay and terribly cheap deaths for everyone who doesn’t constantly check over their shoulder.

      I honestly don’t play viking enough to comment on your glitch, but I’d have to ask if you knew that you can block thrown projectiles. That goes for shuriken and viking weapons alike, and spears with a shield of some kind. Your post never once mentions the extreme ease with which you can block most thrown weapons, which immediately solves your ninja star dilemma, and would explain your viking bug.

      With all due respect, reading through your post, I think you need a bit more experience with the game before making calls for feint nerfs and drag nerfs. BTW, the max turn speed is already capped. I regularly get gibbed attempting to infini-spin with my halberd before I stop just short of the enemy and get slammed. The turn speed is capped to the weapon, rather than your mouse sensitivity. Regarding the stamina changes, this is where it gets very difficult to balance the game without returning things to MW speed. Due to the extremely fast weapons available to most classes, particularly the ninja with the tekko kagi and the kama, lengthening the stun time on the out of stamina stun is dangerous, to say the least. While I think stamina management should definitely be more pronounced, so as to keep weapons like the kanabo and poleaxe from being too strong, I really can’t think of any decent kind of change that’d at once improve stamina management and keep faster weapons from wrecking the heavier classes.

      To top everything off, you speak of nerf after nerf after nerf, only ever mentioning the idea to buff the metsubishi, which is EXCEEDINGLY difficult to do without reverting it to post-release godhood. Several of your proposed changes are very well thought out, and I applaud your effort, and I’m happy to see other people passionate enough about the game to type out a constructive post, but I really think you need to consider the effect this would have on the game as a whole, and consider some possible buffs to underused weapons, or perhaps more balanced changes to weapons, instead of direct and singular nerfs across the board.

      Additionally, but slightly more subjectively, I’d suggest you play more WITH several of these weapons you propose to nerf, rather than AGAINST. Frankly, I hate the tekko kagi more than anything, but having used them plenty, I’ve developed a very healthy respect for the people who use them effectively, despite the fact that they can consistently kill me before I have a chance to retaliate in any useful way with my colossal axe on a stick. Same goes for pistol pirates and norse sword/buckler vikings, who also regularly smash me. I don’t like them, but I respect the shit out of them, because what they do is hard.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Buff metsubishi

      @chivalryinterested:

      Seriously, I throw it in someones face, and they run in and kill me, it does not do enough, it should slow the character down a bit, or maybe do a tiny amount of damage, not just give the player blurry vision.
      I had some thrown in my face and I was like meh, ok, I’ll attack you now.
      It needs to have more of a flash bang effect like in CS.
      It’s on the brink of useless, especially when it is taking the place of sunstars or another weapon.

      The trouble is, immediately after release, this is exactly how they worked, and they were terribly OP. It guaranteed a long stun on every enemy, which in turn basically guaranteed one or two insta-wins for the ninja in question if they were good. Weapons like the tekko kagi and kama make it just about impossible to give the eggs any stun effect, because of the sheer damage potential they have for such short periods. I agree that they probably need aminor buff, as I rarely see them chosen over the smoke bombs, which are much more often recoverable and useful against virtually all ranged classes, I really can’t think of a way to improve it without taking it back to post-release godhood.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Best weapon in chivalry?

      @Scubasteve04:

      Ok seriously whats the difference between halberd and naginata? I have used both and they seem identical to me.

      Halberd Knight here with considerable nagi experience. Basically, where the halberd is built around dragging and occasional thrust spam, the naginata is much more suited to more direct frontal attacks and more consistent drag stabs. It’s got lower damage and higher speed, which allows it to compete more with faster weapons like the tekko kagi and shank, meaning you don’t have to carry a faster secondary to be able to have a response to everything, usually freeing up space for the yumi or, if there’s a powerful knight/viking/enemy sam, the katana/kanabo.

      tl;dr: The Naginata is the Halberd’s spritely, more adaptable cousin, which trades damage and drag potential for speed and maneuverability.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Roman Legionaire

      Precision is rewarded with every class, but I think I know what you’re talking about. It’s an interesting idea, at least, and hopefully will be at least taken into consideration if TB ever decides to give a new class a shot.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Best weapon in chivalry?

      I agree with the wakizashi not needing a buff. It’s fine, just incredibly situational. The one time I saw White Vodka use it, (best samurai I’m aware of) it was a bloodbath. Nobody’d ever seen it used to any decent effect before, so the poor sod had no idea how to combat it. Viking went down in seconds.

      Nagi could definitely do with a speed nerf, or at least a buff to the yari. Thing is completely irrelevant so long as the nagi is almost objectively better. Katana is in an okay place, and I still see plenty of Sams run it with the yumi or the nagi. Kanabo is kinda weird in that it feels too strong, but not so much that you can just kinda make it worse without upsetting the balance. Maybe an increased drag penalty, so you can’t twoshot people at the end of swings?

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Spartans: A rational balance discussion from an experienced player

      I main halberd knight, and I really only think there’s a couple easymode aspects to them, which wouldn’t really require too much bashing with the nerf hammer to fix. Never really understood the victim complex that Spartans seem so good at invoking. It’s really just the spear toss and the ease you can use the falcata with, dude. Otherwise, any half-decent polearm will wreck the average Spartan. Drag towards their unshielded right side and you can get massive damage done, even with the end of swing penalty.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Spartans: A rational balance discussion from an experienced player

      Sounds like a good couple of fixes. Better than I probably could’ve come up with.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Roman Legionaire

      Poor choice of words.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Best weapon in chivalry?

      The nagi could take a slight nerf, if only to make the Samurai spear relevant, and the riposte speed is definitely questionable, but not necessarily overpowered.

      I think the viking spear is pretty objectively OP, but only needs a small nudge to put it back into the “borderline OP, but acceptable with proper skill” section.

      Mace is actually objectively broken, as the mace stab/punch is far faster than it should be. This isn’t reflective of the rest of the weapon, but most people don’t abuse it, so it’s not really much of an issue. Where I really disagree with you is the poleaxe/halberd. Shocking, I know, coming from a knight who mains halberd, but given the counters available with weapons like the hatchet, tekko kagi, shank, sarissa, naginata, wakizashi, mace (not using the stab exploit), and the ability to easily out-feint a halberd due to the block speed and windup time, I think it’s definitely a god-tier weapon, but when you’ve got a polearm of equal/greater length or a weapon that’s much, much faster, it really comes more down to skill. I don’t use the poleaxe at all, but I would like to hear your reasoning for it being OP. Personally, I think it’s a piece of crap, more by design than anything. Can’t really think of a way to improve it without buffing it to being OP or just straight removing either the mace or the halberd, neither of which are desirable.

      Bo staff seems fine where it is, and I can at least respect ninjas for knowing how to use the bloody thing. God knows I can’t.

      Balance issues aside, I’d have to agree with you on the weapons I find used most often and effectively, with the minor addition of a good pirate wielding the pistol. There’s not a single weapon that isn’t good in the right hands, but being able to snipe from across the map with such precision is definitely a game changer if the guy knows how. Really respect good pirates.

      posted in Chivalry: Deadliest Warrior
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      Xann
    • RE: Spartans: A rational balance discussion from an experienced player

      @Clockdish:

      I had to make an account just to reply to this. My main concern is with the spartan dory throw killing pirates and ninjas in 1 hit and being unblockable. In game when it is mentioned people always agree, and there are usually 1 or 2 SPARTANS defending it with crap like “shut up you get a gun” and “you just suck” even when I’m a pirate with more kills and less deaths than them. Saying that pirates get a gun is a ridiculous argument. Does the gun 1 hit kill with shots to the body? No. And it takes so long to reload you basically get one shot before switching to sword, and a pirate vs. a skilled spartan in melee is a whole other story. Also what about ninja? The roll? Cmon now, you can be hit mid roll so it’s honestly pretty useless at times.

      The spear toss is definitely irritating, but given that the pirate and ninja both have pajamas for armor, I don’t see too much of an issue with it. What I do want is for the damage to scale with the range, since in it’s current iteration, the spear does the same damage having flown ten-fifteen feet as it does having just left the hand, which is kind of OP. It’s amazingly easy to just walk to an unshielded opponent and just spear toss insta-gib him with no chance for him to react. The Spartan should still be able to deal decent damage at range, lest they become pirate food with their crap shields, but I think a damage reduction at point-blank is necessary for the sake of avoiding spear toss spam, which is pretty devastating to anyone without a shield.

      The onehit with pirates and ninjas is honestly debatable. The pirate is supposed to be terribly squishy, and at the range the spear is effective at, the pirate already isn’t doing so hot for letting the spartan get that close. At the risk of sounding like an ass, I don’t know how much you could really lower the likelihood of the Pirate getting skewered even by a reduced damage point-blank spear toss without adding to it’s already effective short range arsenal. I don’t play ninja enough to really speak to any kind of skill, but I don’t generally have issues with dodging spear tosses, provided you time it right. I don’t have much of an opinion on it either way, but it’s kinda tough to balance this without totally skewing the balance in favor of the already melee-strong ninja (dem claws) or the pirate whose shotgun tears spartan shields to bits.

      posted in Chivalry: Deadliest Warrior
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      Xann