@Helrin2:
Ok first off let me just say this is my two-cents and I understand 50% of you will come here to troll and the other 45% will give actual criticism in a not so constructive manner with the remaining 5% giving polite,legible, and valid input! That being said I also am going to harp on nearly every weapon in game. Does this mean I should find a different game? Probably, but I’m going to attempt to give insight as to why I think these things are so anyways.
Weapons:
1. Mace
- Stab is too fast
- Drags too well (the ability to change speeds is ridiculous, from instant stab to molasses alt swing).
2. Skeggox
*Stab is too fast
(Yeah this is my favorite weapon and I wish I didn’t have to say this but…yeah it’s too fast)
3.Ninja claws
*Attack too fast in general for the amount of damage and parry avoidance they have
If these are to be “balanced” the best way I see fit is to make them take tons of stamina to parry with or to take small amounts of damage for parrying.
4.Spartan alternate shield bash
- Is just too quick and hard to block, one or the other please.
5.Dory
Why can I one shot a knight with a dory? WHY? It’s not even intended to be a projectile weapon. Half health is fair but all I do with a dory is throw it. No point in fighting with it.
6.Falcata
*Hits nearly as hard as my skeggox on a LMB.
7. Ninjato
*Hits too hard for it’s speed, one or the other TB. I’d say speed is more important to a ninja. Get in, get out deal some damage.
8.Short spears/Javelins
*This is just me whining…but why 6 short spears and 4 javelins? I feel like that should be the opposite.
9.Nodachi
*For such a large weapon, has a crazy quick stab
*Has messed up tracers that require me to drag to hit in the red on an overhead, or I could hit them in the red on the foot…
10. Metabushi
*Need a buff. Every good ninja has stars.
11. Throwing stars
*Do less damage please. It’s annoying to be fighting a ninja and he just hangs back and throws super quick mildly damaging metal things at your face.
12. Saber/Cutlass
*Have super fast, super damaging overheads. I also tend to be fond of these weapons but I feel it’s only fair they hit slightly less hard.
13. Norse sword
*Is too easy to alt slash around parries/blocks. (My 2nd fav wep but yeah I can get pretty cheap with alt swings).
14. Naginata
*SUPER DRAG SUPER SPIN UBER STICK OF DEATH. Seriously, this thing needs reworked.
15. Viking Spear
*REDUCE KNOCKBACK
16.Halberd
*REDUCE SUPER DRAGS
17. Sword of War
*Does a lot of damage on stab and is super draggable. Please nerf drag.
Classes:
Ninja - Has too much life. I hit one twice with a kanabo and he didn’t die. YES I did hit one in the foot(I think) but it was an overhead with a kanabo, followed by a kanabo lmb to the face. I would suggest giving ninjas less life and better utility. What do I mean? Instead of having a class centered around dueling, make them a support role (of all the classes ninjas and spartans are the ones who should be most centered around group play.) Metabushi should drug either longer or make the drugs stronger, the ninja should be fast and able to get in and out of large group situations. Smoke screens should leave VERY thick fog that covers a large area(maybe ninjas can see through it)? What if was possible to give ninjas extra backstab damage like the archer in MW(EXCEPT IT WOULD ONLY BE APPLICABLE IF YOU WERE COMPLETELY BEHIND SOMEONE, NO CHEESY KAMA OVERHEADS HITTING IN THE BACK FOR 50% MORE).
Spartans - As far as life and their mechanics no big complaints(although they survive crossbow directly to the face so they may need pierce damage increase), they just need some weapon work. I think I’ve only seen two people us Kopis (BTW just becuase no one uses doesn’t mean buff it through the roof so that everyone does, it means balance).
Viking - IS GLITCHED. Sometimes I can’t pull out my shield so I have to slash at the air and then I can pull out my shield, or other weapon. Sometimes I’ll throw my weapons and they’ll do no damage on contact(no they didn’t hit a shield or armour I threw a shield at a pirate today and it just bounced harmlessly off). Sometimes I’ll randomly attack at the air because my combo will que up.
Samurai - Is actually fairly balanced. YAY!
Knight - Has some super draggy weapons.
Mechanics:
Dragging - Is silly, slowing down a swing does not make any logical sense. Make a turning cap or a fixed speed or something!
Feinting - We need a larger window to hit the person who’s feinting. ATM it’s very hard to read AND react to a feint in time.
Stamina - When you run out of stamina instead of the long “stun” you get in Medieval Warfare you should simply be staggered (maybe uber staggered where it’s not impossible but it is VERY difficult to parry the next swing). Make it’s knockback less far too please, I can’t even reach people I knockback with a skeggox in time for my quick jab.
Thank you for reading this far if you did. I applaud your mental endurance for putting up with my ideas for that long.
Please tell me what you think if you made it this far!
I’m going to have to side with Lemon and co. here. Only problems I seem to find the majority of the (experienced) population seem to have trouble with in terms of balance are falcata, dory tosses, spear tosses at point blank in general, viking spear, and then the naginata and the halberd vary from every other person.
Given I’m a halberd main and naginata second, I’ve got more than a little bias towards these two weapons, but I’d have to say that they really only need minor tweaks. As a knight with a halberd, I regularly get my shit pushed in by people who know what they’re doing. Yeah, the vast majority of scrubs fall to it, same as any decently long, high-damage weapon in MW, but the better players, I.E. N, Golin, Irish, Pickles, White Vodka, Badgers, so on and so forth, all know how to handle it. The only real issue I can think of regarding them is the possibility of the nagi being slightly too fast for it’s size and the halberd’s odd alt lmb. Aside from that, I really don’t think they need any tweaks. Both weapons open the player up to projectile attacks, both are easily countered by small, fast weapons (think tekko kagi, shank, and wakizashi) and neither are OP in the sense that you can just give it to any scrub and he’ll instantly at least be decent with it. In fact, the only weapon I can really think of that ends up being that bad is the falcata, which is a very easy fix.
I think a lot of your nerfs are really unnecessary, honestly. :/ Some of these are fairly obvious and agreed upon by the majority of the community, but it seems to me like a good part of this is you just really not liking drag. I’m not a fan of it in it’s more extreme forms, which is why I left MW before pubs got too dull, but when you’re talking about the SoW needing a drag nerf, I find it difficult to take you seriously. It drags only slightly more than the katana, and both are generally considered to be the most balanced weapons of their respective classes, with each reflecting their class’ emphasis (SoW damage and low-speed for the tanky Knight, katana versatility and ease of use with the jack of all trades Samurai) satisfyingly and effectively. With the polearms I can see your problem, as that’s their entire purpose, at least to some extent, and could probably use some minor changes, but the SoW and katana are fine IMO.
The spartan is fine aside from the one-handed sledgehammer that is the falcata and the strength of the point-blank dory toss. I’m fairly sure fixes for both of these have been suggested in other threads, but if I remember right, the ones agreed to be most effective would be to have the falcata be harder to use/deal less damage to heavier armor, and have the spear toss cancel health regen and have a bigger penalty for being hit while readying to throw, which would greatly discourage spear tosses at cheap distances.
I agree with several of your weapon changes, but I really disagree with the ninja nerf. The archer ability in MW is NEVER used because of the innate nature of the class, and is terrible design, but even with the theme and role corrected in DW, I don’t think it’d quite be the fix you’re looking for. All this would do is make ninja play completely reliant on sneaking, which, while accurate, leads to exceedingly dull gameplay and terribly cheap deaths for everyone who doesn’t constantly check over their shoulder.
I honestly don’t play viking enough to comment on your glitch, but I’d have to ask if you knew that you can block thrown projectiles. That goes for shuriken and viking weapons alike, and spears with a shield of some kind. Your post never once mentions the extreme ease with which you can block most thrown weapons, which immediately solves your ninja star dilemma, and would explain your viking bug.
With all due respect, reading through your post, I think you need a bit more experience with the game before making calls for feint nerfs and drag nerfs. BTW, the max turn speed is already capped. I regularly get gibbed attempting to infini-spin with my halberd before I stop just short of the enemy and get slammed. The turn speed is capped to the weapon, rather than your mouse sensitivity. Regarding the stamina changes, this is where it gets very difficult to balance the game without returning things to MW speed. Due to the extremely fast weapons available to most classes, particularly the ninja with the tekko kagi and the kama, lengthening the stun time on the out of stamina stun is dangerous, to say the least. While I think stamina management should definitely be more pronounced, so as to keep weapons like the kanabo and poleaxe from being too strong, I really can’t think of any decent kind of change that’d at once improve stamina management and keep faster weapons from wrecking the heavier classes.
To top everything off, you speak of nerf after nerf after nerf, only ever mentioning the idea to buff the metsubishi, which is EXCEEDINGLY difficult to do without reverting it to post-release godhood. Several of your proposed changes are very well thought out, and I applaud your effort, and I’m happy to see other people passionate enough about the game to type out a constructive post, but I really think you need to consider the effect this would have on the game as a whole, and consider some possible buffs to underused weapons, or perhaps more balanced changes to weapons, instead of direct and singular nerfs across the board.
Additionally, but slightly more subjectively, I’d suggest you play more WITH several of these weapons you propose to nerf, rather than AGAINST. Frankly, I hate the tekko kagi more than anything, but having used them plenty, I’ve developed a very healthy respect for the people who use them effectively, despite the fact that they can consistently kill me before I have a chance to retaliate in any useful way with my colossal axe on a stick. Same goes for pistol pirates and norse sword/buckler vikings, who also regularly smash me. I don’t like them, but I respect the shit out of them, because what they do is hard.