Push of justice so it doesn’t get lost in all the other stuff
Posts made by Xaragoth
RE: Control Layout Adjustment
Control Layout Adjustment
This might contain a few mistakes, since I spend the whole night animating some complex movements, so I beg your pardon for that. I’m pretty beat right now and about to go to bed after I play a little more Chivalry.
But to the issue at hand:
Your controls are unnecessary clunky right now. There is only so many feasible hotkeys for one hand, so I figured I’d spend 5 minutes and write this down. I figure some of this will require a bit of re-writing, but I think it’s worth it. A good control layout is pretty important for the feeling of a game.
W/A/S/D - Movement
LMB: Slash (Melee), Throw (Thrown), Shoot (Ranged)
Hold LMB: Overhead (Melee), Hold Thrown (Thrown), Hold Arrow/Bolt (Ranged)
Right LMB: Parry (Weapon)/Block (Shield), Aim (Crossbow)
R: Feint (Melee), Reload (Crossbow)
Mouse-Wheel Up/Down: Zoom Crossbow/Bow distance.
Hold Shift: Sprint
W/A/S/D+ Tapping Shift = Quick Dodge in the direction
This is mostly a more streamlined control setup that allows for better use of the most comfortable hotkeys next to the usual hand resting position. There are some extra keys like V,B,T,G for big hands, but basically the whole area around WASD is what even smaller hands can reach with ease.
Most importantly about this is probably to explain the new Dodge layout. I picked this combination for two reasons: The double-tap isn’t working out for a lot of people right now and the single target dodge isn’t very responsive. For example it won’t work at all if you press S+A or W+D. So you need to stop a forward-strafe by taking your hand of the W key to dodge to a side for example.
By combining the regular movement with a quick tap on the shift key, you should get a far better result. Since you can not dodge while sprinting anyways, this also gives the Shift key a multi-purpose function in combat (similar to what I did with other weapons and such). You should probably optimize the dodge either way, using this or not, so it can be used while forward/backward strafing.
Ye … I think that’s all.
RE: Do not nerf anything. it is perfect
So you represent everyone who doesn’t understand balance design. Okay, let’s ignore these people and move on.
RE: Stop the M1 Spam - Make Slash cost more Stamina.
The problem is really that with Spam being so much encouraged by the game right now, you get TKed a lot. Not to mention if you don’t play Knight, most classes can’t stand up to the spam. You can’t get close enough to block/interrupt for a few weapons. All you can do is run :p
Stop the M1 Spam - Make Slash cost more Stamina.
There is your solution. If people run out of stamina quickly just flayling their weapon wildly, it will stop quickly.
Spears and Polearms need a nerf and we all know
So can we finally get to it and reduce their reach or implement a fix where only the blade-part of the weapon hurts? It’s pretty ridiculous how easy Vanguards are right now due to these weapons.
UDK.exe - Rename it already!
Seriously. Lazy buggers.
Also, I just closed my UDK instead of Chivalry via Task Manager. Lesson learned: Don’t keep your work open when you play during a break.
RE: Vanguard Charge
You can have a better charge when your weapons have 20% less reach. That’s fair :P
RE: As an archer, I would like to kick
What needs to be fixed is that Archers can’t draw their other weapons when they reload an arrow. It simply keeps you stuck in that animation over and over until he manages.
I think what annoys me the most is being 1 shot all the time in Melee. I wish we could at least take 2 hits >.>
Or at least a better passive for a ranged class.
RE: Why do people play as archer?
Funny. I could swear 90% of the teams are made of Vanguards. Oh wait, that’s because they are!