Not to mention, the dodge is more like a teleport 10 feet… I recall reading this is kind of like a combat simulation and i don’t think (teleporting) is very realistic. It takes away the realness feel of this game when you see a maa dashing 10 feet to the left then all of a sudden he’s in your face. Where were the motions? All i see is he was there, now he’s over there, a wait he not over there, now he’s standing over my corpse. Aside from this, i do love this game and thank you Torn Banner and Tom for making the best game ever. I got my best friend to buy and he now loves playing it more than i do, but he feels the same about this topic and i can tell when something needs to be fixed when i hear my friend that says he loves the game one second then (gets pwned by a lvl 10 maa when he’s lvl 30) the next second he says" i hate this game, it is broken". We both love the game and keep up the good work, and thank you for the content update Sir.
Posts made by xBLaaZeR
RE: Blocking against Man at Arms
Blocking against Man at Arms
The blocking against a MAA swings a nearly impossible. With this in mind those who chose this class in particular can literally just run straight into and swing non-stop without having to worry about being countered. I know i’m not the only one that knows this, and anyone that feels differently are obviously MAA variant players not wishing for their class to be changed so they can have an -unfair- advantage. This class already has a dodge system that was downgraded but still seems a bit unfair due to the speed of the dodge being damn near impossible to see it coming because the character disappears on screen while this action occurs. The main problem is the blocking against the MAA and it needs to be fixed because you cannot block their attacks unless you block instantly when you see them pull back, but if they pull back and feint, you’ve pretty much just blocked for no reason and then here come the maa’s unblockable combos, now you are dead…