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    Xylvion

    @Xylvion

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    Age 29

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    Posts made by Xylvion

    • RE: Bug Reporting - Map Issues

      Stoneshill:

      Same as above, mostly areas where you get stuck on air, corners which are far too large and other issues. Most seem self appearant, added some text for some of them though.
      http://imgur.com/a/ziq18

      posted in Bug Reports
      Xylvion
      Xylvion
    • RE: Bug Reporting - Map Issues

      Hillside:

      A lot of stuck spots. aka not being able to walk forward. Added comments to the nono-stuck spots.

      http://imgur.com/a/2lmXy

      posted in Bug Reports
      Xylvion
      Xylvion
    • RE: Advertisement

      @Skindiacus advertise on popular sites such as Reddit and . . .9gag. . . where adverts are cheaper and a ton of people will see them. On Reddit you can target specific subreddits such as Games and Gaming.

      posted in Feedback and Comments
      Xylvion
      Xylvion
    • RE: Feedback: Chat commands in text chat

      You can already turn it off under game settings.

      posted in Mirage: Arcane Warfare
      Xylvion
      Xylvion
    • RE: Mirage: Arcane Warfare BETA - Patch 2 Changes

      Dat feel when
      Reithur posts
      About reduced parry box
      Good
      Shit

      posted in Official News
      Xylvion
      Xylvion
    • RE: Critical feedback on jumping changes since the last alpha...

      I spent 280 hours in Mirage because I dislike it, obviously.

      I said Gambling!=Trading and you even quoted it, then you say that Gambling=Trading.

      You think it’s fun, you asked me what I think is fun, I think it’s fun that we don’t have attacks while dodging due to the reasons of why I don’t like attacks while dodging, there, happy? I don’t see how that’s unreasonable. You think it’s fun, I don’t. Listing things that I don’t think is fun obviously means I think it’s fun without them.

      Jumping all over the place like a retard belongs to Jedi Academy, go play jedi academy instead of Mirage if you want to jump around. Cheesing around with dodges feels stale and boring while parrying one person after another makes for intense fights. As I said, we have different versions of fun, you can’t just say that my version of fun doesn’t belong in the game because your version of fun is superior. Hence why a statement like go play Jedi Academy, or go play Chivalry, doesn’t fucking matter because we’re talking about Mirage.

      Of course I’m on one side of it and you’re on the other, so obviously my point of view is one sided, as is yours.

      This isn’t a question about dodging to get out of range, if an enemy strafes as I’m trying to drag, then goes into a side jump while attacking, they’re gonna hit me before I can turn fast enough to hit them, there is a dragcap if you weren’t aware. If they’re not able to attack during the dodge I can hit them before they get a chance to start an attack.

      Jeez man, you just want this game to be Jedi Academy, I want it to be Mirage.

      posted in Feedback and Comments
      Xylvion
      Xylvion
    • RE: Critical feedback on jumping changes since the last alpha...

      Mirage isnt a game about dragging though…

      Dragging might be available next beta build, who knows? Not like anything is set in stone yet.
      Initiative can be lost during drags, attacking during dodges messes with the dynamics of initiative even more.

      but there IS something you can do about it…you can anticipate that a good player will dodge you…

      Also known as guessing, taking a chance, gambling.

      Give some insight into how you think NOT having hops is fun and has contributed to epic moments, instead of just a bunch of nitpicks about what isnt fun…

      This is just absurd, is it not obvious that I think it’s fun because non of the things I mentioned as anti-fun are in the game?

      Explain the intense amazing moments you’ve experienced solely due to that nerf, because most of the intense amazing moments i’ve had are because it WASNT nerfed…i’m patiently waiting…

      You mean the intense moments of having to actually parry instead of dodge away from my enemies in a 4v1? Are you trying to tell me that not parrying incoming attacks from 4 people is more intense than it is parrying and using footwork to get around? I don’t understand your point here.

      By the way i dont see how gambles exist in your mind if there is first hit flinch.

      What? Why would it not be a thing? Gambling has been used as a term in Chivarly for when you guess your enemy will feint an attack and you decide to attack yourself, even if they don’t feint. Trading!=Gambling.

      describe an amazing edge of your seat nail biting moment in combat that happened solely because hopping during swings/parries was taken out…i’m awaiting it

      Why are you repeating yourself? I can compare it to chivalry this time, which engagement is more exciting:
      1v3 as a melee Archer, not having dodge but having to rely on footwork and good parries.
      1v3 as MAA ezpz one button dodge that gets you into position with no skill required.
      I’m more excited about parrying people from multiple direction, turning around and hearing the clink sound.

      Right now its basically parkour only to move around the map and when running away from the enemy, so it doesnt see much use except to flank someone…

      You’re doing it wrong: https://youtu.be/4erruUxxMss


      Sidenote:
      You can edit your posts instead of spamming, it’s annoying to read the wall of text as it is, even more so when it’s split into multiple posts.

      posted in Feedback and Comments
      Xylvion
      Xylvion
    • RE: Critical feedback on jumping changes since the last alpha...

      120 fov limit, high movement speed, side dodges while attacking, there’s no reason for any type of advanced drags in this game with all of that. If you’re going for a foot drag you mostly won’t see your enemy, they’re able to dodge around you while starting an attack. I like dragging, I hate annoying jumping around gambles.

      It’s not fun to go from almost hitting an enemy and punishing them because FHF to them back-dodging being like “get rekt son, I can dodge and there’s nothing you can do about it, haha!” Then they hit you because, hue, back-dodge while you’re in release. I don’t find it fun if I start a ward strike and my enemy starts one right after, they side dodge and I’m stuck in reocvery as they just barely dodged my attack and they hit with theirs.
      I don’t think it’s fun to FTP or CFTP constantly, perhaps I don’t want to combo as I’m about to hit that enemy, for whatever reason, yet they dodge my attack forcing me to combo. I don’t find missing attacks that should’ve been hit fun. I don’t find having 90% of my stamina drained when I’ve done nothing wrong particularly amusing.

      You’re not going to convince me that attacks during dodge or parries during dodge are fun, I don’t think it’s fun, as I mentioned, I like dragging and stamina management, not get out of jail free cards and cheese gambles.

      Just so we’re clear, I don’t mind regular jumps or wall jumps during attacks or parries, I just don’t want the dodges.

      posted in Feedback and Comments
      Xylvion
      Xylvion
    • RE: CMW on UE 4

      It’s probably easier to code a whole new chivalry than it is to transfer the game.

      posted in General Ideas & SDK chat
      Xylvion
      Xylvion
    • RE: Critical feedback on jumping changes since the last alpha...

      I really don’t want side-jumps during attacks again, it’s enhanced MAA cancer, nor do I want get out of jail free side-jumps while mistiming parries.

      posted in Feedback and Comments
      Xylvion
      Xylvion