Hopefully the gameplay for less experienced players is a bit more fun and easier to handle now, but it’s not for me and I’ll explain why.
Constantly starved for stamina, no combo feigning (I can see it being too powerful against someone who doesn’t know what’s going on, but with two very good fighters, it allowed for some great psychological play and was incredibly fast paced), unable to recover if out of stamina when hit / can’t parry…
This sounds good on paper, but what this all means is you cannot be as active as you could before. You have to slow down your fighting. You cannot be nearly as aggressive this patch, and so the fighting has slowed down considerably. It all results in less risks, excessive stamina preservation, a lot of standing around, single swings (combos are very risky with very little reward… backwards)…
It is much more fair to everyone I think, everyone being beginners and up. This is great for games that don’t want high skill ceilings. That’s all very subjective to what players are looking for in a game. But either way, the skill ceiling has dropped dramatically and if you try to go above this new ceiling like you could before in the old patch, it’ll get you killed very quickly.
I don’t know how others feel but this is what I’ve gathered so far. It’s not nearly as fun or intense anymore… It is only frustrating. But again, that’s just me.
I wish we could have servers with a different set of rules to allow for faster gameplay / more stamina / combo feigning / etc. Some sort of expert or hardcore mode or something. That way if you don’t like this style of gameplay or can’t keep up yet, you’ll have other servers you can play on that use rules like this current patch. Just an idea.
Anyway I think that’s about it. Just want my voice to be heard is all. I love this game and last patch was pretty amazing. This current patch sort of went the opposite direction of what I was falling in love with (very fast paced with skilled players), but I’m not the only player here of course.