Feinting becomes fundamentally broken at close range/facehug range.
Anyone who defends this broken mechanic is going to kill this game. Chivalry is already low skill enough as it is, keeping a luck based mechanic in the game is going to shape the meta in stupid ways.
Keep in mind I think feinting is OK at medium range/arms length, but it just doesn’t work when both players move close to eachother. It’s a design oversight that happened when they linked feinting to the windup animation.
Why didn’t you agree with me last time we had a topic on this?
Ahh well, it’s good you finally see the light.
Close range feinting is completely screwed, and it has been since day one. It places an artificial skill ceiling on the game that is especially apparent in 1v1 situations. The solution however is not to completely gut the feint, it is to slightly change how feinting works.
It simple, switch feinting from working all the way through windup to only part of the way through windup (maybe 80% if I feel like throwing a number around). This will split the stages of the animation in to feintable windup, non-feintable windup and release. By doing this, the time taken for any non-feinted attack remains the same, and you can still throw people off. However, you will allow people to block safely during this non-feintable windup phase.
Now why the hell is it important that you should be able to safely block a feint during the end stages of windup rather than the first point of release like you must currently?
That’s because it’s so damn easy to end the windup part of your feint animation either in, or incredibly close to your enemy’s hitbox, making it impossible to distinguish a feint from a released attack before getting hit.
Doing this changes non-shielded higher level play, especially in duels and certain lts situations from a probabilistic thing in to something that’s deterministic. I don’t see why that could be considered bad in any respect. Anyway, this thread will be ignored and the feint will remain a luck based mechanic; it is now clear that the developers want it this way.