There is not much that has to change from Chivalry 1 that game is still alive even though its release was ages ago for a good reason.
Because it works.
Yea yea we have seen it the complaints like feints and reverses but apparently it wasnt so bad that the game died out quickly after it release, Because people learned how to use it and counter it.
I believe a game like chiv and surely chiv 2 should be all about skill.
People have spend thousands of hours in chiv 1 for this very fact, To improve and aim to become the best player.
Skill should be a primary focus.
You guys have reworked the animations, In a attempt to solve certain issues that excited
Reverses most notably.
Personaly i dont like this, Its a nice idea but thats just it an idea.
I fear by going down this path there are going to be limitations to what you can do regarding combat.
In my experiance what made chivalry great was because it had a simple combat system with a lot of freedom on what you could do with it.
Decreasing this freedom i feel that would destroy what made chivalry great.
There are certainty better ways of fixing the issues that exist.
Add more variables to the damage system.
Speed, By adding this many things will be instantaneously solved.
Lets say there is a goldy lock zone for it where your damage output is at its maximum and go downhill from there.
Drag to long the damage will be significantly decreased.
Do a handle hit and you dont have enough speed build up and thus damage will again be decreased, Same goose for reverse attacks.
It would be also balanced from the get go, Because a normal attack aka maximum damage output shouldn’t be to difficult to parry, The other attacks (Drags, Handle hits, Reverse) significantly harder to parry but it wouldn’t be nearly as punishing.
points on the weapons.
Hitting someone with the handle should do significantly less damage to certain Armour types(Notably plate armor).
Also this would go hand in hand with the speed system, As the point closes to your hand will be the slowest rotation point and the furthers away would have had the longest time to build up speed.
Add first hit flinch.
It has been field tested on both comp-mod and mercs-mod.
There is no reason for it not to be in vanila.
It significantly balances the game.
Armour in chiv and i will asume in chiv 2 are not real things.
I mean this in a sense if it where considered as actual armor it would protect you, Senario archers, an arrow would not penetrate plate armor.
Well i have no problem with this however to balance the game out it would be nice to be able to parry projectiles.
Otherwise your stuck with 2 choices
- Use a shield -> this will make you significantly less effective in combat
- Dont use a shield and your forced to tank projectiles.
These things arnt that difficult to implement and would make the game a 100000 times better.
Having squads would be a neat concept.
Just like you can see your friends in game you could do this for your squad members.
Flinch on team damage
In my experience team damage was by far the biggest issue chivalry had made worse by having nearly no punishment from it.
Flinching on hitting your team mates would avoid people from constantly hitting you while being in a combo.
Also would make people more careful as they will have a instantaneous punishment as they cant parry for a brief moment when they are being flinched.
People have begged for years for competitive chivalry and many have left du the lack of it.
Hold tournaments from time to time, Perhaps have a ranking system like they do in counter strike.
Encourage people for continue playing the game and that all the time they spend into it isn’t for nothing.
How does it currently stand with the animations, The trailer showed off well how to put this lightly ‘odd’ things.
Like the animations are not smooth at all and just kinda stops in cycles (Parry => Pause => 2 sec later continue).
I sincerely hope that this inst going to be in the final game.