Considering interests of this community, most could have seen this already, but forum search didn’t get anywhere, so here we go - some practical points on a matter:
As title says, sometimes opponents swing animation is not playing for me, while playing for him.
Disclaimer: this is a mechanic discussion thread, not a “buff/nerf” one.
After digging into “bow draw should require stamina?” topic, I decided to play some archer again and got very ambiguous feelings about draw mechanic.
Right now, bow draw mechanic feels extremely sluggish and clunky. How it works:
Why is it so? I assume, it is done to make archer choose between risking a last shot or going for safer secondary switch. Now, I can understand, that a bows have to be balanced somehow, but I firmly believe, that there is better ways, than implementing frustrating behaviour.
So, to make a general statement: I believe, that any class should feel responsive. Player should feel, that he is in control of his character at any point of time, otherwise he will just accumulate frustration.
What can possible be done to get rid of that clunky and wobbly feel? In no particular order:
What problems it brings:
If you see the problem, how would you try make archer feel more responsive, without breaking the game?
May be aiming too long should start draining stamina? After 0.5-1.5 sec? It will reward fast-zoom shots.
And, it might be interesting in terms of gameplay: if archer have to make small pause after 5-7 shots, there would be time window for melee to move in on games with high archer population.
Sprint doesn’t stop - check out stamina and health bats, they are not regenerating.
MMA is very powerful, as it can fix parry mistake by dodge, or dodge in to hit, but that power takes time to master, so there are still quite a lot of players, that don’t even know about direction they should follow.
I use it a lot and it isn’t always consistent, how run toggles off.
When you strafe or go backwards - it goes off.
When you stop and stay - it is still on. And you stay, but not heal and get no stamina back.
I think, it might be better, if run toggles off the moment “W” unpressed, which would make behaviour more predictable and consistent.
They did. Over all, broad sword seems to be most versatile weapon in MAA arsenal at the moment, as it has reach and decent damage on all types of hits.
He “jumps” through enemy weapons, which is effectively teleporting.