I support this, although it would make sense that you also twitch a bit with just low health, considering you just got stabbed through the stomach… I don’t think lowering % of team damage is the way to go though.
Posts made by Zaxo
RE: Minimising team damage
RE: Fix flail - Heres how.
To fix flail you’ve got to take a bit of realism into account.
Flails were designed to be a longer reaching mace, with more power, at the sacrifice of speed and accuracy. Now I’m going to compare the Flail to the Flanged Mace, and Heavy Flail to Morning Star. (We only have 2 flails so I’m not counting Holy Water Sprinkler.)
Flails have less reach, speed, and a BIT more damage than the flanged mace.
Heavy Flails have less reach, speed, and more damage than the morning star.
Solution? More reach, make it so flail doesn’t have a random damage path when swinging or over heading every time, and slow it down a bit. I’ve got ideas for the buckler but those are still a work in progress.
RE: Vanguard Special – Heavy Strikes
Perhaps it would also only toggle below a certain health. So the more damaged the Vanguard is, the more pissed off he’ll be at you, and swing harder.
RE: *Closed* NA 2v2 Tournament
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