As it stands now, obviously there is a limit to what you can do to balance the Crossbow, its already reached that limit, 98 damage for a headshot with a Light Crossbow? Thats inane.
Aswell as the Heavy Crossbow being a useless piece of shit yet everyone thinks its a monster because it can kill a knight in 1 hit, but then so can the normal crossbow, inane.
Only thing left to do if we were to go at this rate would be to increase the Heavy Crossbow’s damage to be able to 1shot a vanguard to the chest, but that too is inane, but the only option left.
So I call for an overhaul.
Instead of it being only a damage contest, perhaps we should stir the pot, as it stands now all 3 crossbows are about the same except for the slightest damage that enable 1 shot kills, so two of them are better off trashed, I suggest the Heavy Crossbow to make it out on top.
Its a fine piece, it is highest tier when it comes to damage, I suggest it being buffed to being able to 1 shot a Vanguard to the chest, however at the cost of an increased reload time, perhaps 5 seconds, with perhaps a limit to 10 bolts, make the Heavy Crossbow actually mean something instead of being a slight variation.(Off of the head numbers, perhaps 1 shotting a Vanguard to the chest isn’t even needed, needs testing.)
But now its time to fill in the voids, instead of damage, we focus on capacity, the only way to actually make crossbows different while having a use compared to Bows, would have to make them Repeating Crossbows.
Now there are many things I do not know of repeating crossbows, but because this is a game, I choose ignorance.
Off a quick google search found these 2 images of said crossbow.
http://www.milesteves.com/gallery/d/234 … ow_001.jpg
http://www.brlsi.org/sites/all/files/ch … ossbow.jpg
Now obviously that many bolts would be overpowered.
I suggest something along the lines of:
Light Repeating Crossbow: 4 bolt capacity
Repeating Crossbow:3 bolt capacity
Heavy Repeating Crossbow:2 bolt capacity
**As for the numbers, off the head I come off with(2 Versions as a choice could not be made):
Light Repeating Crossbow: 1 shots up to Archer in head, 2 body shots up to MAA
Repeating Crossbow:1 shots up to MAA in head, 2 body shots up to Vanguard
Heavy Repeating Crossbow:1 shots up to Vanguard in head, 2 body shots on knight’s body, 1 shots on body up to archer
Light Repeating Crossbow: 2 body shots up to MAA
Repeating Crossbow:1 shots Archers in the head, 2 body shots up to Vanguard
Heavy Repeating Crossbow:1 shots MAA in the head, 2 body shots on knight’s body, 1 shots on body up to archer
Remember numbers off of head, needs testing, on all fonts including potential capacity.
How it could potentially work
Obviously ammo across the board for these new Crossbows would need to be higher.
How these things could play in action.(Again I know nothing of these things, so ignorance works when it comes to this)
Take Light Repeating Crossbow for example, holds 4 bolts at once, if you fire only one or 2 your are able to supposedly put in more bolts in your chamber/whatever hold the bolts are called,if it allows for it.
The Light Repeating Crossbow would be the longest to reload the actual bolts, as your character needs to make sure they fit correctly the more bolts the chamber has.(Or some bullshit)
However besides reloading the bolts, you also still have to reload the crossbow its self after each shot.
The second Crossbow picture may be something usable for a Light Repeating Crossbow, not thinking about how they realistically shoot however, or perhaps some other design that doesn’t require your character to look down to reload, some other mechanism, perhaps.
Of course perhaps neither above meets the requirement, perhaps need to find other variations to suit the need, or perhaps make your own version that would seem logical.
The reloading of the crossbow itself for these new crossbows, obviously has to be faster then how they are now, or at least have some advantage to how crossbows are reloaded now.
Essentially if everything was balanced by actual testing, we would have a total of 4 crossbows, each with new variances not only against each other in damage, but capacity aswell, as we have already reached the peak of damage when it has come to trying to balance current Crossbows, or at least make them have a use compared to bows.
Don’t believe I have seen this suggested, or at least talked about yet, so I throw this out, as I wouldn’t be seen dead with a crossbow with how they are compared to bows, change is needed, and not just increasing the damage to such a level that is, how you say, lacking sense.
However Crossbows are currently fine when compared to how Javelins and slings compare to bows in effectiveness, now thats just inane.