10 pages later I have to say, flinch works fine, does not need a fix and videos with horse faces wont change that.
Thanks for your clear and concise argumentation :? .
Now, I place little value in what I “see on the screen”. When it comes to competitive games, I am a meta player. Surely creep pulling in DotA is the most stupidly unintuitive mechanic in any game ever. Very few players understand what it is or what it is used for until quite a long time. However, it is a valuable mechanic that adds depth to the game. Should it be removed because it “makes no sense” on an intuitive level?
I don’t know what “creep pulling” is or even what DotA stands for, but I think you’re confusing skill and knowledge. You seem to think that a Westpoint officer would always win a fight because he spent years studying everything about weapons, combat and so on (the metadata), however, the first soldier he encounters who spent even half that time actually practicing his combat skills would beat him easily, being more skillful even though that officer might be more knowledgeable. Of course the officer would have other abilities that the grunt wouldn’t even understand, but if you want to be that officer, you should play some strategic battle game, not an action game.
Note that I do understand that in a fight, you would do anything to survive, so even if I wouldn’t like to win that way, I can see that people feel more or less obliged to exploit glitches, especially in competitive play (the main reason why I stopped doing comp play years ago), however that doesn’t mean the glitch is suddenly a feature which shouldn’t be fixed (unless you’re Microsoft :) ).
Another but possibly related thing: lately my opponents seem to be able to attack immediately after they parry/block my attack, in such a way that I can’t parry/block that counterattack myself because I’m still in the “was just parried” lock. I’m not sure if the usual momentary lock on attacks when you parry/block is also called flinching, but apparently these people know a way around it (the same opponents are doing it all the time, in such a way that it can’t be just an accident). Might be related to the flinching problems described in this topic.