Posts made by zippo15
RE: Stabs unbalance the game
I am not writing this topic because I am the one having trouble with others performing stab feints. I am writing this topic because I have been using the above min distance stab/stab feint and I dislike how simple it is to perform compared to how difficult it is to defend.
Basically what I am saying is this:
In duelling, my primary tactic (generally with war swords, but possible with poleaxes/halberds) is to gain the initial stab through distance management with the stab, then sprint in and perform the above stab feint at minimum distance. If they successfully block the aforementioned stab feint, that means they blocked after windup, so I can merely perform a normal stab attack at this distance; which for them to block, they have to block during windup.
As people have started copying me doing this, the Australian high-end duelling metagame is now completely about trying to get to the opponents min distance and perform either a stab or stab feint, to rely on the required luck based defense on choosing whether to block before, or after windup. I understand that people say that the above can still be ‘balanced’, with people trying to maximise distance for blocking, and minimise distance for attacking. What I am saying however is that this being the optimal style for knight/vanguard duels is a very boring dynamic.
It would be good to be able to turn min distance stab/stab feint blocking in to something that does not rely upon the defender guessing on whether he should block during or after windup.
To the person referring to strafing as a solution, aiming your stab against a strafer is not too difficult, especially if you have 120 degrees field of view.
To the person referring to kicks as a solution, this is incredibly risky, as you’re sacrificing potential damage/health and a large amount of stamina for distance that both you and your opponent can take advantage of. I have started using kicks, but primarily to ‘flinch’ people passed windup; using it to gain distance is not really advantageous.
_To the person above who asked about what a stab feint is, it’s merely attack cancelling a stab, and transitioning in to another attack, generally an overhead, but with timing/correct mouse dragging another stab is also useful. The uncertainty at blocking this only occurs when the attacking player is nearly in contact with the defending player.
If the defending player attempts to block after windup, a non-feinted stab will hit and a feinted stab may potentially be blocked. If the defending player attempts to block during windup, a non-feinted stab will be blocked, and a feinted stab will hit. This is where the problems come in, as at min-distance, you can’t pick between the two; doing so relies upon being able to wait until after windup to decide whether the attack was feinted or not. However as for min distance stabs, hits occur immediately after windup, this does not apply_
Yedrellow, my in game name is ‘Paradox’ we duel sometimes :). I actually like versing you because you are one of the few people who pose a challenge to me. I now understand why you think stabbing is ‘OP’. I must say I think perhaps stabbing is too quick. Not only to extend but also the time between feinting and attacking again is very short! Either way, hopefully we can have some more duels on the Gentleman’s dueling server :P
RE: LIMIT FEINTS to MAKE SKILL not LUCK
Feinting is fine as it it IMO.
RE: Parrying a 2 Handed Hammer with a Butter Knife
Games can’t be 100% realistic. It’s called balance.
RE: THINGS THAT NEED TO BE IMPROVED or gameplay will drop overal
I could barely even read this dribble.
RE: Nerf norse sword
Every single public game I played today had at least one Norse sword user in it. It’s sad.
Every single public game I played today had at least one Great sword use in it. It’s sad.
RE: This needs fixing
YES!!! I was just thinking this as I was playing. The swing combo-not-being-a-combo thing is such bullshit!
RE: Nerf norse sword
Exploiting a game mechanic with the Norse Sword doesn’t make it OP. It means you are EXPLOITING a ‘broken’ game mechanic….
What’s so bad about 3 hitting knights?